eternal-space/objects/obj_level/Draw_0.gml
2021-08-10 00:07:54 -04:00

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/// @description Insert description here
// You can write your code in this editor
switch (room){
case rm_level_1:
draw_text(20, 20, "HIGH SCORE: " + string(highscore));
draw_text(20, 40, "SCORE: " + string(score));
draw_text(20, 60, "LIVES: " + string(lives));
break;
case rm_gameover:
draw_set_halign(fa_center)
draw_text_transformed_color(room_width/2, 100, "Eternal Space", 3, 3, 0, c_yellow, c_white, c_yellow, c_white, 1);
draw_text(room_width/2, room_height/2, "Game Over");
draw_text(room_width/2, room_height/2 + 50, "High score: " + string(highscore));
draw_text(room_width/2, room_height/2 + 100, "Final score: " + string(score));
draw_text(room_width/2, room_height/2 + 150, ">> Press enter to restart <<");
draw_set_halign(fa_left)
break;
case rm_title:
draw_set_halign(fa_center)
draw_text_transformed_color(room_width/2, 100, "Eternal Space", 3, 3, 0, c_yellow, c_white, c_yellow, c_white, 1);
draw_text(room_width/2, room_height/2, "Grab a friend and try to last as long as possible!");
draw_text(room_width/2, room_height/2 + 50, ">> (solo) Press enter to start <<");
draw_set_halign(fa_left)
break;
};