Visual NES simulates the CPU & PPU of a NES at the transistor level.
Go to file
Sour f7dbdf2b2f Update copyright year 2020-05-02 16:31:08 -04:00
Core Rename the old CPU definitions to cputransdefs_old instead 2020-05-02 14:04:56 -04:00
GUI Update copyright year 2020-05-02 16:31:08 -04:00
.gitignore Upgrade solution to VS2019 2020-05-02 13:12:45 -04:00
README.md Update README.md 2017-01-06 21:26:50 -05:00
VisualNes.sln PGO targets to simplify PGO builds 2017-01-13 20:40:44 -05:00
makefile Linux: Fixed minor UI issues 2017-01-06 22:10:08 -05:00

README.md

Visual NES

This is a C++/C# port of the Visual 2C02 and the Visual 2A03 by Quietust (http://www.qmtpro.com/~nes/chipimages/visual2c02/)
It combines both simulators into a single simulation and allows the simulation to run NES roms (albeit at roughly 1/1000th of the speed of a real NES)
The Visual 2C02/2A03 are adapted from the code of the Visual 6502 (http://www.visual6502.org/JSSim/index.html)

This also adds a few feature (load/save states/memory, logging to disk). It also simulates both the 2C02 and the 2A03 together much faster than the javascript versions (10-20x faster)

A few features are still missing, but the goal is to port most of the originals' features in time.

Windows

Open the solution in VS2015 and run as Release/x64

Linux

Run "make" and then "make run" (Requires Mono and a C++11 compiler - defaults to clang)